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Emotions for Strategic Real-Time Systems

Item Type:Conference or Workshop Item
Title:Emotions for Strategic Real-Time Systems
Creators Name:Olsen, M.M. and Harrington, K. and Siegelmann, H.T.
Abstract:Strategie real-time systems are of high potential and their applications are growing, although they are mostly prevalent in video games, military training, and military planning. We propose a paradigm to advance current systems by introducing emotions into the simulated agents that make decisions and solve situations cooperatively. By utilizing emotional reactions and communication, we hope to advance these systems so that the decision process better mimics human behavior. Since our system allows sharing of emotions with nearby agents it utilizes both internal and external emotional control.
Keywords:Real Time Systems, Behavioral Research, Military Applications, Springs (Components), Current Systems, Decision Process, Emotional Control, Emotional Reactions, External, High Potential, Human Behaviors, Military Planning, Military Training, Simulated Agents, Social Behaviors, Technical Reports, Video Games
Source:AAAI Spring Symposium
Title of Book:Emotion, Personality, and Social Behavior: Papers from the AAAI Spring Symposium (SS-08-04)
Publisher:Association for the Advancement of Artificial Intelligence
Page Range:104-110
Official Publication:https://www.aaai.org/Papers/Symposia/Spring/2008/SS-08-04/SS08-04-017.pdf

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